You experience how Kickstarter notifies you throughout the campaign. You see inventive ways people modify the Kickstarter ecosystem with add-ons and stretch goals. You experience the ebb and flow of the campaign, the aftermath, the surveys, the private message system. You understand Kickstarter because you see the process firsthand. You realize the questions you want answered by the project creators. You get a feel for the kind and number of updates that neither feel too pushy or too sparse. You understand what makes you want to pledge and at what levels. You see firsthand what excites you in a project, what bores you, what annoys you. You understand your backers because you are a backer. You should back a project because no amount of research will teach you more about how Kickstarter works. While any project will do, finding a few somewhat similar to your own would be most ideal. But my first and most important piece of advice actually has nothing to do with your project at all.īefore setting off on this adventure, it’s imperative that you actually try it out for yourself. You may think the next one involves planning your pledge levels, writing your pitch, or setting up your marketing engine. Apparently, you’re reading at least one-this one-and that’s good! The fact you’re not jumping into your first project believing it an autonomous money-making machine is certainly a proper first step. You may have read a few articles about Kickstarter to prepare yourself for the task ahead. Looking to start a project of your own? Read on, Macduff. It seems only fair to share some of the things I’ve learned along the way. While I only have one project so far, I have been an active part of Kickstarters for Minion Games, Jolly Roger Games, Asmadi Games, and maybe a few other companies that end in "Games," and I’ve gotten to know my way around the most popular crowd-funding platform. It’s a lot of work-I’m working on content to send to my backers as I write this-and for all the ways Kickstarter makes things easier, there are pitfalls that are just as easy to fall into. My experience with crowd-funding only bolsters my belief that we are on the verge of a real paradigm shift in how we create our content, interact with our supporters, and make things happen.īut Kickstarter isn't a magical push button for success. Those of you who follow this blog (or my twitter account) are probably aware I recently ran a Kickstarter for my anime-inspired role-playing game, OVA. Still, if you’re interested in reprints of some of Dice Hate Me’s (the publisher for the BotB) other offerings, there’s plenty of higher tiers that will oblige your interest. The Belle of the Ball Kickstarter is light on exclusive extras, so there’s not a lot to choose from besides a copy of the game. (And I do mean so much, I swear Daniel tilts his head a little too far and game ideas come pouring out…possibly from his hair, though this is a mystery.) He also designs all his games “in the open” on his blog, so it’s nice to support a designer who shares so much for free. WHY YOU SHOULD CARE: With Daniel Solis as both Game Designer and Graphic Designer for the project, you know it’s a game that will play as good as it looks. WHAT IT IS: A card game where players become party hosts, each trying their best to put on the most talked-about get-together by carefully managing the guests they invite…or snub. RELEVANT LINKS: | Atama-ii: Multiple Path Stories in Easy English Higher levels include a hardcover artbook, your face/art in the game, invitation to a wrap-party, and a rather high-priced package including the original (very rare) Shantae for Gameboy Color. Your name in the credits, a copy of the game, a physical version of the soundtrack, and various digital bonuses like an artbook and an extra transformation for Shantae. WHAT YOU SHOULD GET: $75 STANDARD EDITION. Now with Kickstarter, we won't have to wait another decade for a proper sequel. Mighty Switch Force, Sigma Star Saga, and of course Shantae prove an excellent pedigree for gaming. WHY YOU SHOULD CARE: Way Forward mostly does contract work for various companies and their licenses, but when they manage to save enough, the work they do for themselves tends to be pretty special. WHAT IT IS: A new HD sequel to the well-loved Shantae series, featuring a brand-new style on top of classic bellydancing, hair-whipping action.
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